The opening / 0–4 seconds
The attacker approaches the goalkeeper with the ball under control. A useful example keeps the subject’s face and outfit stable as the camera moves. The initial distance to the goal must leave enough space for the chip and recovery run.
The chip / 4–8 seconds
The ball rises over the goalkeeper and lands in a plausible position. It should remain the same ball, with a clear direction and consistent size. The keeper’s reaction and the attacker’s next steps should follow the same moment in time.
The finish / 8–15 seconds
The attacker avoids two recovering defenders, reaches the ball and passes it into the net. A complete example shows the ball crossing the goal line. A clip that stops before the finish has not met the template’s acceptance criteria.
Why we review the reference first
A reference with a broken ball trajectory makes personalised results less reliable. We review the original full-length reference and a separate short reference before making paid generation available. We do not present artwork, a motion mockup or another service’s output as a working Ozil Goals example.